GREATER DETROIT SOARING

     AND HIKING SOCIETY    

   
 

EXPERIMENTAL TALES RULES

BY

GREATER DETROIT SOARING AND HIKING SOCIETY 


 

 

Items in red are to be discussed or experimented with to obtain a final rules set

Items in green are thought provokers

1.  Objective:

To fly an event that involves accomplishing a maximum combined score while flying multiple tasks in a single round using electric powered sailplanes limited to a set launch altitude. (Think a mashup of DLG and ALES with small powered sailplanes)

2.  Contest Format:

2.1.   The contest will be run on a MOM (Man-on-Man) format where each competitor in a group will be scored against only the pilots within his group. The scores will be normalized to 1000 within each group and each round normalized score will be added to get the final score.

2.2.   The launch altitude will be 100 M maximum for all rounds.

2.2.1.      See section 6 for an option to the 100M launch height with bonus points.

2.3.   Maximum motor run time will be 30 sec. (May want to lower this especially if an option 6 round is run.)

2.4.   Each round will be timed within a round window; the round window will be determined by the number of tasks for that round and calculated thusly:

2.4.1.      The base or initial time for the window will be the addition of required times for each task for that round (Ex. A round with 6, 4, and 2 minutes tasks will have a base time of 12 minutes)

2.4.2.      Added to that will be one (1) minute for each task over the first task as in the case above two (2) minutes will be added for a total round window of fourteen (14) minutes. (This will have to be tested to see if a reduced time is acceptable)

2.4.3.      In rounds where multiple launches are permitted within a task to achieve a goal, only the task will account for the added minute, not each launch.

2.5.   All pilots will launch at their own discretion based upon their assessment of round strategy and time remaining within a round.

2.6.   Landings will not be judged or awarded points other than the penalties described below in Section 3.

2.7.   The AMA shed parts rule applies to in flight only as there can be no penalty on landings due to landings having no positive value. Thein-flight shed part rule for TALES will mean a zero for the particular task within the round.

2.8.   It is not permitted to catch a plane for a landing, all flights must conclude with a ground landing. This includes the landings between tasks as well as the final round landing.

2.9.   Motor restarts within a flight after the initial climb are prohibited, a restart will result in a zero for the round (or the task, we need to decide). (I would vote task)

2.10.                 A ready time of 5 minutes will be used between each group of flyers (Is three minutes enough or should it be at the discretion of CD? We must consider the electronic timing setup also when making this decision.)

2.11.                 Three rounds are the minimum to make it a contest, the more the better. Tasks may be selected from those in Section 5 of this rules set.

3.  Field Layout and Safety Measures:

3.1.   All AMA safety rules are in effect for this contest. It is the pilot’s responsibility to know and follow these rules and guidelines.

3.2.   Each pilot-timer team will have an area that he or she can move around in but not go out of while the plane is airborne. This area is defined by a 5M tape (An ALES Landing Tape is a handy medium) pinned at the center making a 10M diameter circle that is the individual “Pilot’s Area”.

3.3.   At the end of each task the plane must land either inside the pilots own “Pilot’s Area” or outside all of the occupied “Pilot’s Areas”, a task score of zero will be awarded for landing within another “Pilot’s Area”. If another “Pilot’s Area” is vacant due to scheduling and a plane lands within the vacant “Pilot’s Area”, no penalty will be given.

3.4.   The CD will announce the direction of launch for each round (generally into the wind) and all pilots must launch in that direction until the plane is clear of all other launching planes. At that time the pilot may deviate from the launch direction with the stipulations explained in 3.4.1.

3.4.1.      A collision or other significant disturbance to another launching plane due to a pilot re-directing his flight path will result in 0 points for the offending pilot for that round. (Should this be task?)

3.5.   Landings must be in the direction of the launch direction on the opposite side of the “Pilot’s Area”. Landings interfering with a launching pilot will encounter a 100 point penalty.

3.6.   Plane retrieval out of the “Pilot’s Area” is permitted but if adjacent pilots are on landing approach, the downed plane’s retriever must wait until the retrieval lane is clear of incoming aircraft. A pilot or helper interfering with or otherwise impairing another pilots landing approach will encounter a 100 point penalty

4.  Aircraft Specifications:

4.1.   Sailplanes with a maximum wingspan of 80 inches are permitted.

4.2.   Any number of control functions is permitted.

4.3.   If available, on board stabilization systems must be set to zero gain.

4.4.   Vario’s are permitted (same as in all TD events in AMA)

4.5.   Aircraft “Vital Safety” data may be downloaded to the transmitter or other devise for a pilots warning if a system failure is eminent. (Battery Voltage, Motor current, ESC temp etc.)

5.  Tasks Selection:

5.1.   2, 4 and 6 minutes maximum flights in any order with three launches within a14 minute window. Partial times count for scoring.

5.2.   Two 6 minute maximum flights with two launches within a 13 minute window. Partial times count for scoring.

5.3.   2, 4 and 6 minutes maximum flights in order with three launches within a 14 minute window. Partial times count for scoring.

5.4.   Last Flight Round

5.4.1.      Three Launches maximum within a 12 minute window

5.4.2.      Last flight counts

5.4.3.      Max flight is limited to 10 minutes.

5.4.4.      It is not necessary for the pilot to announce the target time prior to launch.


 

5.5.   Three four (4) minute maximum flights in a 14 minute window with a maximum of four launches. Partial times count for scoring and the three highest scores will be recorded.

5.6.   Poker

5.6.1.      Four (4) flights in a 10 minute window

5.6.2.      Each competitor has four flights to achieve or exceed up to three target times. Before the first launch of a new target, each competitor announces a target time to the official timekeeper.

5.6.3.      He can then perform only one launch to reach or exceed, this time. If the target is reached or exceeded, then the target time is credited and the competitor can announce the next target time, which may be lower, equal to or higher, before he launches the model sailplane for the next flight.

5.6.4.      If the target time is not reached, the announced target flight time cannot be changed or scored. The competitor may try to reach the announced target flight time until the end of the working time with the remaining of his four launches, if any are available. Towards the end of the working time, the competitor must still announce a real time specified in minutes and/or seconds. Calling only "until the end of the working time" (“or all in”) is not permitted.

5.6.5.      The achieved target times are added together to make the round score.

6.  Optional Scoring Option:

6.1.            Low Altitude Shut-off Bonus

6.1.1.      The CD announces two different available launch altitudes at the beginning of the round, one being 100M (should we allow other upper limits?) and the other being lower by a minimum of 40M.

6.1.2.      The pilot selects one of the two shut-off altitudes prior to the round start and cannot change selection during the round.

6.1.3.      The assigned tasks are then flown using the lower or higher launch height.

6.1.4.      The high altitude shut-off score will be scored as normal without additions and a maximum score will be 1000.

6.1.5.      The low altitude shut-off selection will award additional points after normalization at a rate of one point per meter. (Example: A normal max score of 1000 would have the altitude bonus added, say 100M-60M or 40 points so the pilot would have a 1040 score). This function will add strategic value and excitement to the contest and replace the ability to have bonus points for landings like we do in a normal TD contest.

6.1.6.      The bonus is awarded only once per round and not for each task.

7.  Optional Group Selection: Seeded MOM

7.1.   The initial round will have the groups selected using normal distribution methods and scored as detailed in 2.1 or 6.1.

7.2.   The group assignments after the first round will be done based on the accumulated score of the previous round(s) and not by random distribution. The highest scoring groups will be flown last and the lowest scoring groups will be flown first.

8.  Penalty Assessments

8.1.   Any penalty points incurred will be subtracted from the pilot’s round score

8.2.   Example:

8.2.1.      Piot’s flight score             =530

8.2.2.      Pilots Normalized score   =750

8.2.3.      Pilots Bonus Points           =040

8.2.4.      Pilots Adjusted Score        =790

8.2.5.      Pilot’s Penalties                 =100

8.2.6.      Pilot’s Final Round Score = 690